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SG552 Commando » Hav0c & Twinke's SG552 + Hav0c's anims V3 » Reviews
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Hav0c & Twinke's SG552 + Hav0c's anims V3
Official Score » 8.5 Member's Score » 8.8
Here it is, the much-anticipated SG552 by Hav0c and Twinke. I was looking forward to this release myself but unfortunately it just doesn't do it for me, and in my opinion has too many annoyances, although you can make up your own less-critical minds on it. The model is very high poly (11,000+), with the magazine alone making up almost an entire 1.6 model's worth of polygons, so if you have suffering FPS you may want to stay clear of this. The problems I have with the model are the fact the aimpoint caps are on, and just look ugly and get in the way as they take up too much space, another issue that bothers me is the origins are too close to the face and the sights are still on, even though that's perfectly acceptable it just looks too crowded. The skin is my second issue, it seems too light, and there's nowhere near enough variation in colour, it's just all light grey and doesn't really look much like a Sig 552 should. The lighting on the skin also seems too heavy in areas, and the glowing red aimpoint just looks fake and could of come from a 1.6 skin. Anoter note about the red lense, due to the way it's made the entire aimpoint model reflect maps have a red tint, meaning in certain areas not only the lense but the rest of that section too will turn red. Nice eh? Lastly, the animations by Hav0c are pretty decent, and probably his best Sg552 set so far. Despite saying all that about the model and skin, it will no doubt satisfy quite a few people, so leave your comments in the members review area. Also note, no world models feature, but a reskinned default is included.
Update: Updated with V3 animations.
Review & Submission by Elanzer
Model: Hav0c
Skin: Twinke Masta
Animations: Hav0c
Sound: Soul-Slayer?
Compile: Sober
Other junk: Twinke
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