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Counter Strike Source Skins
So, you wanna mod CS:Source huh? - Here's your armory!
DE_ Bomb Defuse
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de_crookcounty
de_crookcounty
Credits:
Map: Alex Roycewicz
Official Score » 9.7
Member's Score » 10
Downloads » 15150
Member's Fav's » 0


Overall Rating: 97.9%

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This is one of the most intricate and largest maps I have ever seen for Counter-Strike Source. The map is set in a down town area of a city. The terrorists are at one end in the county police station (which they quickly break out of) and must cross a few blocks through the roads or alley ways to bomb either an Ammunation or an apartment complex. Even with the size of the map, the bomb sites are relativly closer to each other. The bombsites are both inside the buildings, and have fully modeled interiors. It can be very hard for the Terrorists to breach and secure the buildings, but when they do, it will be even harder for the CTs to retake the buildings. As I said before, this map is huge. The are enough streets, alleyways and buildings to give an infinite variety of ways for the teams to move and attack
one another. Even if this map ever got the maximum of 64 players on it, it would still have room for more.

Review & Submission by Milkman

de_ignorance
de_ignorance
Credits:
Map: liberal_nyulism
Official Score » 9.0
Member's Score » 9.9
Downloads » 14670
Member's Fav's » 0


Overall Rating: 92.4%

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The way I would describe this map is de_dust on steroids. This map features a similar layout, although barely reconizable. The layout is similar in that the shares a tunnel, underpass and similar locations for bomsites, but thats about it. The map is much more detailed, with new areas added on and more detail in the surroundings. The map has a more modern feeling to it than the original dust maps, which reminded me of an archiological dig more than a established town. This map is much more, with more routes, more detail and more options than the original dust maps. This is by no means a dust redux, or a dust clone. The author has something more in mind, by creating a map similar to real world situations. The author also created many easter eggs, some of which are very interesting. He was also nice enough to put some helpful hints on the walls in the T and CT spawns for those unfamiliar with the map. This map supports up to 64 player slots.

Review & Submission by Milkman

de_lochs
de_lochs
Credits:
Map: Vig
Official Score » 9.2
Member's Score » 10
Downloads » 5803
Member's Fav's » 0


Overall Rating: 92.0%

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This is one of the most detailed, intricate and enjoyable maps I have ever played on. The premise of the map is that the terrorists are attempting to destroy either A) the river loch system and the area below or B) the controls to the loch system. The rest is self explanitory. As for the layout of the map, it is spectacular. There is so many hallways, rooms, vents and access tunnels that the variety to attack or defend is endless. The map is multi level and has many different settings. From a cafateria, to an office, to an information center to a loch to a pump system to a control center, there are so many different areas that its hard to remember them all. The map is well made, I especially liked the outdoor area around the lochs and ship. Interiors use a variety of wall textures from unfinished drywall to wood paneling. This is a great map, but in my search I could not find a server playing it, which is too bad since it is so well made and has huge potential. Note: This is version 2.

Review & Submission by Milkman

de_courthouse_final
de_courthouse_final
Credits:
Map: DjBourgeoisie
Official Score » 9.0
Member's Score » 9
Downloads » 4196
Member's Fav's » 0


Overall Rating: 90.0%

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On this map, the terrorists plot to bomb a courthouse where one of their men is being tried. The Terrorists can either assault the courthouse and plant the bomb, or rush through a motel and into an alleyway to blow of the attached prison complex. Counter-Terrorists start off in the courthouse, and must defend the area from the terrorists at the key bottlenecks. In the courthouse, there is a break room and lobby where the CTs can hold off their attackers, while a vent system can give the Terrorists a chance to flank around, it is easily defendible by one or two CTs. The other path is just as much as a bottleneck for the Ts, who must jump out of one or two windows on the second story motel. From here they can go through a sewer system, or try to attack the bomb site through a blind corner in an alleyway. Both bomb sites are quite hard to attack, and it takes team coordination and skill on both sides to win. This map is tricky, but I consider this good, because I don't like over-simplified maps one or two obvious routes. This map can support up to 64 people for the ultimate experience in mayhem.

Review & Submission by Milkman

de_view
de_view
Credits:
Map: Spoonkill
Official Score » 8.6
Member's Score » 9.7
Downloads » 5150
Member's Fav's » 0


Overall Rating: 89.3%

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This maps starts out with the Counter-Terrorists in a walled training facility. The Terrorists start on the outskirts of the compound. There are bunkers for the Terrorists to snipe out of but the training facility but the facilities walls provide a certain amount of cover. The two bomb sites are very different and present unique challenges. The training area is exposed and outdoors while the conference area in indoors and very dark, with no area for a wide angle assault. Visually speaking, the map is very nice. The areas are detailed and the color combination of the green tin roofs and grey concrete work well. One thing about this map is that it feels empty unless you can get atleast 24 people on it. The size is overwhelming otherwise.

Review & Submission by Milkman

de_office
de_office
Credits:
Map: [HCENV]HUNTER
Official Score » 8.8
Member's Score » Not Rated
Downloads » 5417
Member's Fav's » 0


Overall Rating: 88.0%

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This map offers the Terrorists a chance to return the favor to the Counter-Terrorists after the original cs_office. Both maps share a common theme and sturcture, but are set completly different from each other. The projector room, offices, front enterence and surrounding area are similar, but have been modified to create different tactics. The surrounding area outside of the office is for the most part enterable. The hostages were not so fortunate this time around, you can find their mangled corpses in the office. One of the more unorthodox things about this map is the single bomb site. This makes the Counter-Terrorist's job more easier, and would also seemly make it unfair for the terrorists, but the defense of the extensive office is made more difficult by the limited number of spaces availible for CTs. This map supports 18x18 people for a total of 32, not 64 (32x32), which would be a nightmare for the terrorists.

Review & Submission by Milkman

de_menace_final
de_menace_final
Credits:
Map: fronc
Official Score » 8.7
Member's Score » 8.5
Downloads » 2795
Member's Fav's » 0


Overall Rating: 87.0%

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The map readme descibes the situation as "Don Grande has two weapon depots for the defense of its domicile, the "mansion Maria". He is afraid of the angry workers of his Hacienda who have been suppressed by him for many years. The workers are planing a rebellion in assistance of a professional terror organisation. Don Grande contacts the government troops who are sending their best special forces to the defend the possession of the popular landowner Don Grande." As the Terrorists you must bomb either of the sites, while as a Counter-Terrorist, you must defend the bomb sites from attack. The map has a combination of wide open areas, perfect for sniping, and closed in areas for more closer engagements. Most of the fighting will be outdoors, although there is a rather large mansion inbetween one of the bomb sites and terrorist spawn. The map has alot of stone and brick, almost everything it seems is made out of bleached white brick. Although that would usually be a bad thing, it fits in perfectly with the red brick roofs, green vines and wood. The bomb sites offer a challenge for both the defenders and attackers. There are no good bottlenecks, and the bomb sites are exposed from atleast three directions. This map is very enjoyable to play on, and offers the ability to use many different roles and tactics in achieving you mission.

Review & Submission by Milkman

de_dust_pcg
de_dust_pcg
Credits:
Map: Dave Johnston
Official Score » 8.4
Member's Score » 9.3
Downloads » 5304
Member's Fav's » 0


Overall Rating: 86.7%

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From the creator of the original dusts comes dust_pcg. This map attempts to mix features of the previous two dusts into one map. Things like the tunnel in the original dust, overhangs from dust2 and similar bomb area layouts. The map can be just as much of a standoff as the original dust, where both sides are too afraid to engage one another, or it can turn into a slaughterfest for either side. I played this map for some time on a 64 man server, and found that the Terrorists have an unfair advantage over the Counter-Terrorists. The bombsite at the end of the tunnel can be reached by the Terrorists quicker than the Counter-Terrorists, and the exposed flanks make any defenders in the site cannon fodder. The main problem with that particular site's layout is that the area where the CTs usually hold to fight off the Ts is too narrow and has poor cover. I became very frustrated at my teammates, who would every round camp this area like fools while the Ts would throw in grenades and kill them all quite quickly. The other bomb site has a blind corner that makes defense easier for the CTs, but it they choose to push past this site they come right into the line of fire of Ts who already have range and accuracy over the rushing CTs, this once again makes it hard for the CTs to try a flank on the other bombsite. All of this really doesn't matter though, as in most cases, the skills of the teams determins who wins. If the Terrorists are inexperienced and don't rush, they will die. If the CT's dont take the highground, they will die. This map is a deciding factor in finding out if a player and his team have any skill or discipline. Because without those traits, you will lose on this map. Note, this is the final version of the map, all bugs fixed.

Review & Submission by Milkman

de_kilo2_64
de_kilo2_64
Credits:
Map: Bluestrike McQueen
Official Score » 8.6
Member's Score » 10
Downloads » 2367
Member's Fav's » 0


Overall Rating: 86.0%

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This map takes place in a Russian naval submarine station in some god forsaken place. The Terrorists begin just inside the compound and must make their way through the frozen barracks and storage areas to reach their targests. Both targets are Submarines. One is in a drydock while the other is in a pen in the water. The bombsites are parallel to each other and relatively close. Even with their close proximity, reaching either of the bomb sites can be a chore if the Counter-Terrorists create a proper defense. Barrels, crates and ammunition lockers give excellent cover to the defenders. The bomb sites are in open areas, so long range weapons will be important for anyone attacking/defending them. The quality of the map is great, the effects that give the heat generators their blurring effect hint to the player that is it very cold at the base, even though that is one of senses that is absent in the video game experience. The interiors give the impression that the facility is a barren outpost. Lots of contrete, tile, fogged glass and dim lighting set the stage for this map, which by the way, can hold up to 64 players. For a map this size, the battles could be insane with that many players.

Review & Submission by Milkman

de_vacant
de_vacant
Credits:
Map: SharpSh00tah
Official Score » 8.5
Member's Score » Not Rated
Downloads » 3001
Member's Fav's » 0


Overall Rating: 85.0%

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Briefing:
The terrorists have taken cover inside this warehouse, they have killed and disposed of every worker inside. Intel shows that they are planning to blow up either the coolant system (bombsite A) or the security hub station (bombsite B), Blue prints show us that there is a small ventalation system that connects the loading dock to the security hub station. Also there is a small sewer system that connects the garage to the loading dock's second level.

Counter-Terrorists:
It is up to you to sort this mess out, the entire city of Detroit, is on alert, if this place blows up, all hell is going to break loose. May god be with you, soldier.



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Twinke Masta's Maddi AK74 + Jens anims V3
Official Scores » 9.8
Members » 9.1

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