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CS_ Hostage Rescue
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cs_xcom
cs_xcom
Credits:
Map: DjBourgeoisie
Official Score » 9.2
Member's Score » 9.9
Downloads » 19394
Member's Fav's » 0


Overall Rating: 94.1%

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This hostage rescue map takes you into XCOM, defense contractor corporation. As the Counter-Terrorists, you are either spawned on the roof or in a large room with a skyroof... which a dead body promptly falls through at round start. The Terrorsts start in an office and must cut off the CTs as the attempt to rescue the hostages in either a conference roof or a science lab. The map is mostly very close quarters, with few spaces more than 20 meters shooting distance. This map is interesting, in that it has two different versions in one. The hostages, terrorists and counter-terrorists will spawn in one of two locations. This not only adds more variety but both versions have different strategies, challenging the player in different ways. The map is very well made, with many custom objects, scripted sequences and well crafted atmosphere. It is also a very popular map online, which is always a big factor in the quality of a custom map.

Review & Submission by Milkman

cs_harvest
cs_harvest
Credits:
Map: R_Yell
Official Score » 8.7
Member's Score » 9.3
Downloads » 18011
Member's Fav's » 0


Overall Rating: 88.8%

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This map is huge with wide open areas and few objects to take cover behind. Only two major buildings on this map; one being the farm where the CTs must take the hostages to, and the abandoned farmhouse where the Terrorists spawn. Between the teams are hayfields, cornfields, a large hill, and a few other things. For the Counter-Terrorist to be sucessful on this map, they must attack the farm house from all sides, and put suppression fire on the second story to ward off snipers. The house isn't easy to defend for the Terrorists, I tried many times to stop the Counter-Terrorists from rushing the stairs with my shotgun, but the way the interior was designed makes it very hard. Speaking of the interior, there is little furniture or variation, but its not the entire map. The outside is whats really interesting. There is enough room for many numerous battles to take place simultanioulsy. Definitly a long range map, so get out those rifles and snipers.

Review & Submission by Milkman

cs_italy_reloaded
cs_italy_reloaded
Credits:
Map: detamic
Official Score » 8.8
Member's Score » 9
Downloads » 5896
Member's Fav's » 0


Overall Rating: 88.0%

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As the title says, this is a "remix" of the italy theme. Indeed it keeps the theme, but bares absolutly no structural similarity to its predicessor. This maps is entirely new, and sports many new features. There are many buildings, mostly two story, and narrow streets everywhere. The creator made much more use of objects that provide cover; those being crates, vehicles, hedges and highwalls. There is much more lighting on this map compared to valve's italy, since the time settings demands it. The map supports up to 40 players, which will surely fill this map up since it is intricate and detailed, but not very large.

Review & Submission by Milkman

cs_jungle
cs_jungle
Credits:
Map: Shiroko
Official Score » 8.2
Member's Score » 10
Downloads » 12391
Member's Fav's » 0


Overall Rating: 87.4%

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Deep in the heart of a generic rainforest lies some nasty terrorists, obviously plotting no good and keeping some poor scientists hostage. In this map the counter-terrorists must navigate a linear jungle path and assault the jungle complex of the terrorists. The CTs have the option of going down the dense jungle's left path, which will take them directly into the Terrorist base, or stay on the left path which takes them to the end of the dirt airfield, where they can pick off unsuspecting Terrorists. The problem with attacking from that point however is that the Counter-Terrorists must run down a hill and then across an otherwise empty field to get to the hanger where the first two hostages are kept. The hanger has a few good spots that the terrorists can use to create a nasty surprise for any intruders. The Main building in the camp is no less harder to breach and secure. The CTs must then trek back through the jungle back to their spawn to rescue the hostages, which is a very tricky thing to do as there are very many spots for terrorists who made it past the initial skirmish line to lay in wait. As for the map itself, it is finely done, with custom textures, models edited all by Shiroko. The waterfall at CT spawn is very nicely done. The Terrorist base is open and somewhat plain, the main building is ugly (which was probably the designer's intention) and sharre few variations in textures or lighting. The map is rather linear, with only two ways for the CTs to approach the hostage area, and only those same two ways to exract the hostages back through. Overall it is a great map primarly because it has so much custom material in it, and can play up to 40 people.

Review & Submission by Milkman

cs_spetsnaz
cs_spetsnaz
Credits:
Map: WhiteRabbit
Official Score » 8.7
Member's Score » 10
Downloads » 5764
Member's Fav's » 0


Overall Rating: 87.0%

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This map uses the formula found in many hostage situations: Counter-Terrorists must assault, clear and rescue hostages in a large warehouse. Don't dismiss this map as just an assault clone, it is much more than that. The Counter-Terrorists start off on the street while the Terrorists start off in their facility. Just a short rush brings the CTs to a electric gate... which is suicide if the terrorists have any common sense. There are entrences in the back as well. Once in the building the Counter-Terrorists have to clear three stories to reach the hostages. Due to the close quarters of this map, it seems to me that it would be very hard for a terrorist to sneak around and lay a trap in the hostage rescue point, but it can be done. The map itself is well made, the time setting and atmostphere is great. The texture selection for the interior and exterior of the warehouse is excellent. The Exterior has that degraded, old look to it while the inside is clean and new, just what you would expect from a criminal organization's safehouse.

Review & Submission by Milkman

cs_noir
cs_noir
Credits:
Map: Alex Roycewicz
Official Score » 8.6
Member's Score » 8.3
Downloads » 3620
Member's Fav's » 0


Overall Rating: 85.1%

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This map departs from the norm as it depicts the artistic expression of film noir. The genre was in black and white, and usually had terrible weather in it, to depict the dark themes accosiated with it. This map shares much of that, including being black and white and having bad weather. The map is very small, just a few buildings across from each other. Almost if not all of the buildings have detailed interiors. With 40 people playing on this tiny map (40 is the maximum) it must be pure chaos. It is interesting that the creator was able to make everything grayscale, and as artistic as it is, I still would have liked to see a verson in color.

Review & Submission by Milkman

cs_beirut2_64
cs_beirut2_64
Credits:
Map: Bluestrike McQueen
Official Score » 8.5
Member's Score » 10
Downloads » 5813
Member's Fav's » 0


Overall Rating: 85.0%

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Here it is, the first map to be featured on CSDL. This is a remake of the CS classics cs_fort and cs_beirut. Although it has nothing to do with the city, the author kept the name since it has a similar layout. This is a 64 player map, so you know its going to be big. The map is a walled city, with the CTs spawning just outside of the entryway to the town. The Terrorists spawn in one of the larger structures in the town, where the hostages are kept. There is tower in their spawn which I am sure snipers will make great use of. There are many streets and buildings with very short corners meaning that fighting will be close and brutal. Grenades will be of great use on this map. There are numerous ways for the CTs to approach the area that the hostages are bing held, but with only two entry ways it can become a bottleneck. The lower area where two of the hostages are kept is just asking for an ambush, with many pillars and other objects to hide behind. In my search for bugs with this map, I only found one visual one, part of a builing to the left and outside of the CT spawn is missing a wall, although it is not possible to go off the map here, like I said before it is just a visual bug. If you can find a big server that plays this, be prepared for some mayhem.

Review & Submission by Milkman

cs_withdrawal
cs_withdrawal
Credits:
Map: Yellow Peril
Official Score » 8.5
Member's Score » Not Rated
Downloads » 5009
Member's Fav's » 0


Overall Rating: 85.0%

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This map is a little unorthodox for a CS map, since the hostages have been executed already. It is almost like an "escape" map from back in the day. The terrorists have just robbed a bank's vault, and must make their way up through either the subway or the main building to get out. This map could be considered a "Team deathmatch" as the only way I could find to win was to eliminate the opposing team. As for the layout, the counter-terrorists start on ground level in a park. The terrorists start in the vault of the bank. From the vault they can either escape through the bank or navigate through the sewer/railway system. Both escapes are tight and a good CT team can contain the terrorists from escaping. In the bank portion of the map, you will find the 4 hostages, except they are dead as I mention before. The bank has a cashier dest and a wall behind it that make great cover. There are cubicles on each side of the walls. Windows give any CT sniper a good view into the bank. The map came with no nav file, and my computer took 9 minutes to make one (which is a really long amount of time) so I provided it in the zip.

Review & Submission by Milkman

cs_twilight
cs_twilight
Credits:
Map: Anozireth
Official Score » 8.0
Member's Score » 9.5
Downloads » 3202
Member's Fav's » 0


Overall Rating: 84.5%

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This map has a relativly simple formula. Like most hostage rescue maps, the CTs have to assault the building from multiple points, grab the hosties and not die in the process. There are two ways to enter the building for the CTs, either through the front door or the side door/ladder. Both are very close to the terrorist spawn point, and a slow CT team will be cut off in no time. The counter-terrorists really have to work as a team here to win, since the map has so many narrow staircases and hallways with quick turns. This map isn't the best one around, but it is very popular, so I decided it would be best to review and add it here.

Review & Submission by Milkman

cs_siege_source
cs_siege_source
Credits:
Map: Imbrifer
Official Score » 8.2
Member's Score » 9
Downloads » 5076
Member's Fav's » 0


Overall Rating: 82.0%

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This is the best attempt at recreating the famous map from counter-strike that I have seen so far. The overall layout is the same, but a few things have been changed. The spawning area for the terrorists is simpler, and the hostages are harder to camp. The water pipe system is darker, and the entry ways up to the car garage are modified. The car garage itself is different. My favorite camping/sniping spot that was near the door leading to the sewers is gone, and the cars have been rearranged. The building that lies in the middle of the two spawns, has a much more detailed interior, but the mobile home across from it is now gone, replaced by a shipping container. Playabilitywise, I really can't comment on because I couldn't test this with 20+ people, so thats a question that will have to be answered at anothet time.

Review & Submission by Milkman

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Skin of the Week
Arctic Halloween
Official Scores » 8.5
Members » Not Rated

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