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Counter Strike Source Maps
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DE_ Bomb Defuse
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de_crookcounty

Map: Alex Roycewicz
de_crookcounty

Official Score » 9.7
Member's Score » 10
Downloads » 9298
Member's Fav's » 37


Overall Rating: 97.9%

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This is one of the most intricate and largest maps I have ever seen for Counter-Strike Source. The map is set in a down town area of a city. The terrorists are at one end in the county police station (which they quickly break out of) and must cross a few blocks through the roads or alley ways to bomb either an Ammunation or an apartment complex. Even with the size of the map, the bomb sites are relativly closer to each other. The bombsites are both inside the buildings, and have fully modeled interiors. It can be very hard for the Terrorists to breach and secure the buildings, but when they do, it will be even harder for the CTs to retake the buildings. As I said before, this map is huge. The are enough streets, alleyways and buildings to give an infinite variety of ways for the teams to move and attack
one another. Even if this map ever got the maximum of 64 players on it, it would still have room for more.

Review & Submission by Milkman

de_ignorance

Map: liberal_nyulism
de_ignorance

Official Score » 9.0
Member's Score » 9.9
Downloads » 9838
Member's Fav's » 27


Overall Rating: 92.4%

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The way I would describe this map is de_dust on steroids. This map features a similar layout, although barely reconizable. The layout is similar in that the shares a tunnel, underpass and similar locations for bomsites, but thats about it. The map is much more detailed, with new areas added on and more detail in the surroundings. The map has a more modern feeling to it than the original dust maps, which reminded me of an archiological dig more than a established town. This map is much more, with more routes, more detail and more options than the original dust maps. This is by no means a dust redux, or a dust clone. The author has something more in mind, by creating a map similar to real world situations. The author also created many easter eggs, some of which are very interesting. He was also nice enough to put some helpful hints on the walls in the T and CT spawns for those unfamiliar with the map. This map supports up to 64 player slots.

Review & Submission by Milkman

de_lochs

Map: Vig
de_lochs

Official Score » 9.2
Member's Score » 10
Downloads » 4593
Member's Fav's » 10


Overall Rating: 92.0%

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This is one of the most detailed, intricate and enjoyable maps I have ever played on. The premise of the map is that the terrorists are attempting to destroy either A) the river loch system and the area below or B) the controls to the loch system. The rest is self explanitory. As for the layout of the map, it is spectacular. There is so many hallways, rooms, vents and access tunnels that the variety to attack or defend is endless. The map is multi level and has many different settings. From a cafateria, to an office, to an information center to a loch to a pump system to a control center, there are so many different areas that its hard to remember them all. The map is well made, I especially liked the outdoor area around the lochs and ship. Interiors use a variety of wall textures from unfinished drywall to wood paneling. This is a great map, but in my search I could not find a server playing it, which is too bad since it is so well made and has huge potential. Note: This is version 2.

Review & Submission by Milkman

de_courthouse_final

Map: DjBourgeoisie
de_courthouse_final

Official Score » 9.0
Member's Score » 9
Downloads » 3271
Member's Fav's » 3


Overall Rating: 90.0%

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On this map, the terrorists plot to bomb a courthouse where one of their men is being tried. The Terrorists can either assault the courthouse and plant the bomb, or rush through a motel and into an alleyway to blow of the attached prison complex. Counter-Terrorists start off in the courthouse, and must defend the area from the terrorists at the key bottlenecks. In the courthouse, there is a break room and lobby where the CTs can hold off their attackers, while a vent system can give the Terrorists a chance to flank around, it is easily defendible by one or two CTs. The other path is just as much as a bottleneck for the Ts, who must jump out of one or two windows on the second story motel. From here they can go through a sewer system, or try to attack the bomb site through a blind corner in an alleyway. Both bomb sites are quite hard to attack, and it takes team coordination and skill on both sides to win. This map is tricky, but I consider this good, because I don't like over-simplified maps one or two obvious routes. This map can support up to 64 people for the ultimate experience in mayhem.

Review & Submission by Milkman

de_view

Map: Spoonkill
de_view

Official Score » 8.6
Member's Score » 9.7
Downloads » 3629
Member's Fav's » 6


Overall Rating: 89.3%

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This maps starts out with the Counter-Terrorists in a walled training facility. The Terrorists start on the outskirts of the compound. There are bunkers for the Terrorists to snipe out of but the training facility but the facilities walls provide a certain amount of cover. The two bomb sites are very different and present unique challenges. The training area is exposed and outdoors while the conference area in indoors and very dark, with no area for a wide angle assault. Visually speaking, the map is very nice. The areas are detailed and the color combination of the green tin roofs and grey concrete work well. One thing about this map is that it feels empty unless you can get atleast 24 people on it. The size is overwhelming otherwise.

Review & Submission by Milkman

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Skin of the Week
Arctic Halloween
Official Score » 8.5
Members » Not Rated

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