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File Downloads: 9,804,795

Map: [HCENV]HUNTER |
de_office
Official Score » 8.8 Member's Score » Not Rated Downloads » 4734 Member's Fav's » 3
Overall Rating: 88.0%
This map offers the Terrorists a chance to return the favor to the Counter-Terrorists after the original cs_office. Both maps share a common theme and sturcture, but are set completly different from each other. The projector room, offices, front enterence and surrounding area are similar, but have been modified to create different tactics. The surrounding area outside of the office is for the most part enterable. The hostages were not so fortunate this time around, you can find their mangled corpses in the office. One of the more unorthodox things about this map is the single bomb site. This makes the Counter-Terrorist's job more easier, and would also seemly make it unfair for the terrorists, but the defense of the extensive office is made more difficult by the limited number of spaces availible for CTs. This map supports 18x18 people for a total of 32, not 64 (32x32), which would be a nightmare for the terrorists.
Review & Submission by Milkman
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Map: fronc |
de_menace_final
Official Score » 8.7 Member's Score » 8.5 Downloads » 2207 Member's Fav's » 1
Overall Rating: 87.0%
The map readme descibes the situation as "Don Grande has two weapon depots for the defense of its domicile, the "mansion Maria". He is afraid of the angry workers of his Hacienda who have been suppressed by him for many years. The workers are planing a rebellion in assistance of a professional terror organisation. Don Grande contacts the government troops who are sending their best special forces to the defend the possession of the popular landowner Don Grande." As the Terrorists you must bomb either of the sites, while as a Counter-Terrorist, you must defend the bomb sites from attack. The map has a combination of wide open areas, perfect for sniping, and closed in areas for more closer engagements. Most of the fighting will be outdoors, although there is a rather large mansion inbetween one of the bomb sites and terrorist spawn. The map has alot of stone and brick, almost everything it seems is made out of bleached white brick. Although that would usually be a bad thing, it fits in perfectly with the red brick roofs, green vines and wood. The bomb sites offer a challenge for both the defenders and attackers. There are no good bottlenecks, and the bomb sites are exposed from atleast three directions. This map is very enjoyable to play on, and offers the ability to use many different roles and tactics in achieving you mission.
Review & Submission by Milkman
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Map: Dave Johnston |
de_dust_pcg
Official Score » 8.4 Member's Score » 9.3 Downloads » 4236 Member's Fav's » 7
Overall Rating: 86.7%
From the creator of the original dusts comes dust_pcg. This map attempts to mix features of the previous two dusts into one map. Things like the tunnel in the original dust, overhangs from dust2 and similar bomb area layouts. The map can be just as much of a standoff as the original dust, where both sides are too afraid to engage one another, or it can turn into a slaughterfest for either side. I played this map for some time on a 64 man server, and found that the Terrorists have an unfair advantage over the Counter-Terrorists. The bombsite at the end of the tunnel can be reached by the Terrorists quicker than the Counter-Terrorists, and the exposed flanks make any defenders in the site cannon fodder. The main problem with that particular site's layout is that the area where the CTs usually hold to fight off the Ts is too narrow and has poor cover. I became very frustrated at my teammates, who would every round camp this area like fools while the Ts would throw in grenades and kill them all quite quickly. The other bomb site has a blind corner that makes defense easier for the CTs, but it they choose to push past this site they come right into the line of fire of Ts who already have range and accuracy over the rushing CTs, this once again makes it hard for the CTs to try a flank on the other bombsite. All of this really doesn't matter though, as in most cases, the skills of the teams determins who wins. If the Terrorists are inexperienced and don't rush, they will die. If the CT's dont take the highground, they will die. This map is a deciding factor in finding out if a player and his team have any skill or discipline. Because without those traits, you will lose on this map. Note, this is the final version of the map, all bugs fixed.
Review & Submission by Milkman
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Map: Bluestrike McQueen |
de_kilo2_64
Official Score » 8.6 Member's Score » 10 Downloads » 2070 Member's Fav's » 1
Overall Rating: 86.0%
This map takes place in a Russian naval submarine station in some god forsaken place. The Terrorists begin just inside the compound and must make their way through the frozen barracks and storage areas to reach their targests. Both targets are Submarines. One is in a drydock while the other is in a pen in the water. The bombsites are parallel to each other and relatively close. Even with their close proximity, reaching either of the bomb sites can be a chore if the Counter-Terrorists create a proper defense. Barrels, crates and ammunition lockers give excellent cover to the defenders. The bomb sites are in open areas, so long range weapons will be important for anyone attacking/defending them. The quality of the map is great, the effects that give the heat generators their blurring effect hint to the player that is it very cold at the base, even though that is one of senses that is absent in the video game experience. The interiors give the impression that the facility is a barren outpost. Lots of contrete, tile, fogged glass and dim lighting set the stage for this map, which by the way, can hold up to 64 players. For a map this size, the battles could be insane with that many players.
Review & Submission by Milkman
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Map: SharpSh00tah |
de_vacant
Official Score » 8.5 Member's Score » Not Rated Downloads » 2769 Member's Fav's » 1
Overall Rating: 85.0%
Briefing:
The terrorists have taken cover inside this warehouse, they have killed and disposed of every worker inside. Intel shows that they are planning to blow up either the coolant system (bombsite A) or the security hub station (bombsite B), Blue prints show us that there is a small ventalation system that connects the loading dock to the security hub station. Also there is a small sewer system that connects the garage to the loading dock's second level.
Counter-Terrorists:
It is up to you to sort this mess out, the entire city of Detroit, is on alert, if this place blows up, all hell is going to break loose. May god be with you, soldier.
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