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Day of Defeat: Source update released
Posted by Elanzer - 2 comments
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Day of Defeat: Source

  • Added new Detonation game mode
  • Added two new Detonation maps: Jagd and Colmar
  • Added film grain and color correction cinematic effects while in spectator
  • Optimizations to the player animation blending system
  • Improved bullet and melee attack hit detection
  • Shortened the BAR reload time
  • Reduced recoil and fire delay on the Garand
  • Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
  • Added new image-based texture blending shader
  • Added new light warping shader
  • Added new phong Shading/Rim Lighting on player models
  • Added support for bloom on DX8 video cards
  • Added vertex lighting to props
  • Fixed a case where players could get under terrain in Argentan
  • Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
  • Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
  • Added blocking walls to enemy spawn entrances
  • Fixed stepping over window ledges in Avalanche

Comments
Posted by Elanzer
Delete
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Day of Defeat: Source

  • Added new Detonation game mode
  • Added two new Detonation maps: Jagd and Colmar
  • Added film grain and color correction cinematic effects while in spectator
  • Optimizations to the player animation blending system
  • Improved bullet and melee attack hit detection
  • Shortened the BAR reload time
  • Reduced recoil and fire delay on the Garand
  • Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
  • Added new image-based texture blending shader
  • Added new light warping shader
  • Added new phong Shading/Rim Lighting on player models
  • Added support for bloom on DX8 video cards
  • Added vertex lighting to props
  • Fixed a case where players could get under terrain in Argentan
  • Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
  • Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
  • Added blocking walls to enemy spawn entrances
  • Fixed stepping over window ledges in Avalanche
Posted by Skat64er
Delete
sweeeet, detonation
Posted by skyfire
Delete
not even CSS has seen a update to this caliber IMO.
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