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CS:S, HL2, Source engine updates released
Posted by Elanzer - 0 comments
Updates to CS:S, HL2, and the Source engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
    Counter-Strike: Source
  • Removed FCVAR_ARCHIVE from cl_minmodels
  • Added a workaround for linux servers sometimes being frozen after changelevel
  • Linux dedicated server -condebug captures all console output now
  • Fixed an exploit when joining a team that could spawn live spectators
  • Fixed mp3 player advancing more than 1 song during level transitions


    Half-Life 2
  • Fixed bug where NPCs would ignore hintbrushes that should block line of sight


    Source Engine
  • Fixed really long game directories not being able to upload game statistics
  • Fixed listen server host not being able to hear sounds from bsp .zip files
  • Fixed demo smoother not being able to select samples in certain demo files
  • Fixed partial-HDR exploit in DX7 allowing wireframe materials

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Posted by Elanzer
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Updates to CS:S, HL2, and the Source engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
    Counter-Strike: Source
  • Removed FCVAR_ARCHIVE from cl_minmodels
  • Added a workaround for linux servers sometimes being frozen after changelevel
  • Linux dedicated server -condebug captures all console output now
  • Fixed an exploit when joining a team that could spawn live spectators
  • Fixed mp3 player advancing more than 1 song during level transitions


    Half-Life 2
  • Fixed bug where NPCs would ignore hintbrushes that should block line of sight


    Source Engine
  • Fixed really long game directories not being able to upload game statistics
  • Fixed listen server host not being able to hear sounds from bsp .zip files
  • Fixed demo smoother not being able to select samples in certain demo files
  • Fixed partial-HDR exploit in DX7 allowing wireframe materials
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