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Counter-Strike: Source and Earth 2160 Update
    Updates to Counter-Strike: Source and Earth 2160 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Counter-Strike: Source

  • Added HDR lighting to de_dust
  • Resized some crates in de_dust to fix players being able to peek over them
  • Added GSG9 and Arctic player models
  • Improved lag compensation
  • Unified client and server player anims
  • Bot navigation files on disk are preferred over nav files embedded in bsps
  • Bots can use drop-down ladders


    Earth 2610

  • Fixed save games not saving to disk correctly

Comments
Posted by TomSelleck
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    Updates to Counter-Strike: Source and Earth 2160 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Counter-Strike: Source

  • Added HDR lighting to de_dust
  • Resized some crates in de_dust to fix players being able to peek over them
  • Added GSG9 and Arctic player models
  • Improved lag compensation
  • Unified client and server player anims
  • Bot navigation files on disk are preferred over nav files embedded in bsps
  • Bots can use drop-down ladders


    Earth 2610

  • Fixed save games not saving to disk correctly
Posted by Pinecone
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l cant wait to see how these look. Uploading sure takes a while.
Posted by The End
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The player models are horrible and the HDR is WAY too strong.
Posted by TomSelleck
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Don't care if the HDR and models are ******e, only thing that I care about is the lag compensation bit. Hopefully they've done something right this time and fixed something important.
Posted by skyfire
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woot woot new stuff
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Ya, hope it helps.
Posted by The End
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Yeah, but my lag issues are gone.
Posted by batmAn IVē
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I love it.
Posted by batmAn IVē
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Oh and also, End... It might be strong but you ARE in the desert with nothing blocking the sun
Posted by Am3ricana
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tommeh's a moderator ohmy.gif?
Posted by Crazy Asian
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I think he means whay Skyfire posted, where his Deagle was glowing like a light bulb. I wouldn't know how bad the HDR is, I can't support it, I don't have a good enough card. Models are nice, although, I think the GSG9 could have been skinned a bit better.
Posted by akaRob
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I posted that not Skyfire. What I'd like to know is, whats the point in putting in new player models when the only ones you can see on servers is the GIGN and guerilla ones. HDR is messed up for me and that lag thing seems to have done somthing too.
Posted by MadHatter
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Yes!! Another map where my graphics card just wants to curl up in a corner and cry.
Posted by TomSelleck
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"whats the point in putting in new player models when the only ones you can see on servers is the GIGN and guerilla ones."
Already posted the fix for that. cl_minmodels 0
Posted by akaRob
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I know Tom, but servers online dont seem to know that. Every one I have played in has only been those two models.
Posted by TomSelleck
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Worked for me, guess that command can be forced server side as well and most haven't changed it.

As for the lag compensation thing after a few maps I can say I've noticed no difference. Would be nice to know what actually was done.
Posted by commando
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awww, saw " Improved lag compensation" & thaught for a second valve had actualy gone & learnt something for once.. For me its the same as it was..

Most likely an extention to the UDP re-send if not confirmed, if using confirmation to help packet loss.
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Dust with HDR looks bad TBH.
Posted by commando
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well, it reflects valves ability is all i will say lol
Posted by Skat64er
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whats next, more maps? *wriggles and squeal*
Posted by Memba
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VAY vay VAY
Posted by |\|iGhTm/\rE
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If you're wining about the lagging. Ever thought of lowering your graphics ? Maybe turning the player shadows of etc ?
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