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Counter Strike: Source Update
Posted by - 14 comments
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
  • Added G.I.G.N and Guerilla player models
  • Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
  • Fixed crosshairs when running in a widescreen aspect ratio
  • Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
  • Fixed bug where players were able to throw grenades through thin walls
  • Added a server message for teammate attacks
  • Fixed buy menu not having mouse focus
  • Fixed buy menu re-opening when you try to close it.
  • Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
  • '&' chars in player names show in the scoreboard and spectator UI
  • In-eye spectators see punch angles
  • Fixed bots thinking they are still on a higher nav area when they fall off
  • Added nav area ID to the bot debug prints
  • Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expert” will add a random bot of ‘expert’ difficulty to the CT team.
  • Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
  • Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
Finally new player models! Restart steam and start fragging!

Comments
Posted by
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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
  • Added G.I.G.N and Guerilla player models
  • Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
  • Fixed crosshairs when running in a widescreen aspect ratio
  • Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
  • Fixed bug where players were able to throw grenades through thin walls
  • Added a server message for teammate attacks
  • Fixed buy menu not having mouse focus
  • Fixed buy menu re-opening when you try to close it.
  • Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
  • '&' chars in player names show in the scoreboard and spectator UI
  • In-eye spectators see punch angles
  • Fixed bots thinking they are still on a higher nav area when they fall off
  • Added nav area ID to the bot debug prints
  • Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expert” will add a random bot of ‘expert’ difficulty to the CT team.
  • Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
  • Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
Finally new player models! Restart steam and start fragging!
Posted by TheEndless
Delete
I hate VALVe... no quick scoping anymore. I wasted 2 months to practice quick scoping.
Posted by JerInX
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Lol...I can fast zooming wth..
Posted by Freak Style
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YES FINNALLY, but why GIGN and Guerilla? why not SAS and L33T ?
Posted by Rifleman
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Endless you noob smile.gif
yay, but i no longer play cs sad.gif
Delete
ahaha, endless!
Posted by Pker
Delete
There good if not a little sketchy. Hey anychance we can patch them up with skins so we can have two CT and two T skins from this site?
Posted by TomSelleck
Delete
They are quite good but they look almost identical to the screenshots from early November which make me wonder why it took so long. Doesn't matter as they are here quicker than I was expecting anyway.
Posted by iamsuspect0
Delete
no quick scoping....?! valve u can now begin suckin me ******
Posted by
Delete
I'm guessing we didn't get the SAS model because Valve hasnt made a Terrorist model to equal out the sides. The two new models are pretty good though.
Posted by Ev0
Delete
» Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus

We'll it only takes like half a second to zoom in,
just adapt it to how you used to scope Endless.
Posted by Pinecone
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The new models are generally ugly (Both). I'd rather stick to the single model, but it does give variety, which is nice (l guess). The guns on the back make everyone look so ****** cool -.-
Posted by Crazy Asian
Delete
the models are great, their just horribly skinned, i mean the textures of the default models look like hi-poly 1.6 models
Posted by Switz
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I love them both! If they have any problems, it's that I can see the new terrorist model A LOT easier than the older one. I do love it for scrims though, because now the leaders can be diffrent from the others.
Posted by Ares
Delete
Finally variety on the skin department ingame. Now all we have to do is wait for the skin replacement to come rolling in smile.gif
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