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DoD:S and Source Engine Updates Available
Posted by Elanzer - 7 comments
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
    Source Engine
  • cl_predict is now treated as a cheat.
  • Disallow the '%' character in names and the '#' character when at the start of a name.
  • Removed debug cvar snd_mixvol.


    Day of Defeat Source
  • Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area.
  • Fixed an issue with players not respawning on round restart.
  • Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
  • Increased Thompson and MP40 melee attack rate to match knife/spade
  • Fixed situation where melee attacks weren't hitting target when they should have
  • Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
  • Semi automatic is now more accurate than fully automatic
  • Darkened background of scoreboard to make it easier to read
  • K98 iron sights no longer re-zooms after a shot
  • Fixed rag doll pose when player went prone with Panzerschreck
  • Reduced maximum number of players on a server to 32
  • Fixed issue with bullet penetration wasn't happening correctly with displacements
  • Optimization related to grenade explosions
  • Network optimizations for player, player resource
  • Restrict which shaders are allowed to be applied to player models.
  • Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
  • Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
  • Crosshair scale setting is now saved across sessions
  • Added log event for tick points
  • Added log event for changeclass
  • Added log event for flag caps
  • Added log event for game over condition
  • Added damage, hitbox, weapon info to player_hurt event
  • Fixed log events for clan restart events
  • Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
    Made input to voice menus all client side
We would also like to remind you we are looking for new reviewers here at CSDL, and if you are interested to check the post below for more information.

Comments
Posted by Elanzer
Delete
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
    Source Engine
  • cl_predict is now treated as a cheat.
  • Disallow the '%' character in names and the '#' character when at the start of a name.
  • Removed debug cvar snd_mixvol.


    Day of Defeat Source
  • Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area.
  • Fixed an issue with players not respawning on round restart.
  • Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
  • Increased Thompson and MP40 melee attack rate to match knife/spade
  • Fixed situation where melee attacks weren't hitting target when they should have
  • Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
  • Semi automatic is now more accurate than fully automatic
  • Darkened background of scoreboard to make it easier to read
  • K98 iron sights no longer re-zooms after a shot
  • Fixed rag doll pose when player went prone with Panzerschreck
  • Reduced maximum number of players on a server to 32
  • Fixed issue with bullet penetration wasn't happening correctly with displacements
  • Optimization related to grenade explosions
  • Network optimizations for player, player resource
  • Restrict which shaders are allowed to be applied to player models.
  • Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
  • Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
  • Crosshair scale setting is now saved across sessions
  • Added log event for tick points
  • Added log event for changeclass
  • Added log event for flag caps
  • Added log event for game over condition
  • Added damage, hitbox, weapon info to player_hurt event
  • Fixed log events for clan restart events
  • Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
    Made input to voice menus all client side
We would also like to remind you we are looking for new reviewers here at CSDL, and if you are interested to check the post below for more information.
Delete
whoa, thats a lot of updates. Anyone anything about the "cl_predict is now treated as a cheat." thing?
Posted by TheEndless
Delete
"Disallow the '%' character in names and the '#' character when at the start of a name."

WOW.. a lot of teams' name start with #
Delete
lol, shame. There gonna be lookin for new tags.
TO me this update is nothing for CS:S and more for DOD:S
Posted by TomSelleck
Delete
Not difficult to see where Valve is prioritising at the moment.
Posted by Infinite~Livez
Delete
Well if i were valve i know where i'd be prioritsing, have you seen how many bugs there are on dod: s!
Posted by Rifleman
Delete
cl_predict reduced recoil greatly.
Posted by EbolaBoy
Delete
Cl_predict works in css still how ity work?
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