|
sid_burnd |
|
|
PC Spec:
| Interests:
|
| "Yar", Roland replied. |
|
Favourites |
|
The things that float sid_burnd's boat! |
| Battlefield 2 Weapon Sounds
|
 |
Official Score » 8.5 Member's Score » 8
This pack replaces almost all weapon sounds in Counter-Strike: Source with firing sounds from BattleField 2. Almost all of them are a huge improvement over the unrealistic defaults. One or two are out of place, but you can navigate to the weapons folder and delete those that are undesirable. These were all recorded on a firing range so they are about as close to the real thing as you can get. Downsides, they might take some time getting used to, since they are so much for different then most of the weapon sounds you are used to hearing is CS. I am a realism freak, so I am using almost all of them. They really improve the atmosphere during a battle,
Review & Submission by Milkman
|
| Glock19 + Hav0c's 'Gangsta' anims
|
 |
Official Score » 8.5 Member's Score » 8.5
When I first saw this release I thought humanity had reached an all-time low, but after trying it out in-game I realised this was actually a very good replacement. The animations by Hav0c and the new sounds really gave the Glock a much more beefy and powerful feel to it, and made it much easier and entertaining to kill with. It features reflect maps and world models, and of course custom sounds. Whether you're a fan of the gangsta look, or just want somthing more stylish, give this a go.
Review: Elanzer
Submission: Hav0c
|
| Half-Life 2 Ragdolls
|
 |
Official Score » 8.8 Member's Score » 8.9
At first I was fascinated by the concept of ragdolls, and seeing a game like Counter-Strike source, using them blew my mind. That quickly wore off though, and I began seeing falacies in the ragdoll system in counter-strike. Bodies were stiff, barely reacted to bullets hitting them, and the variety of death positions was limited, in many cases two guys could die right next to each other and look exactly the same. It brought back memories of the old CS, and I didn't like that. When garry's mod came out, people began noticing another issue; the CS ragdolls don't accelerate when falling, they do not transfer momentum. Basic physics here, nothing amazing, but the HL2 models, they did all of this and more, so someone got the bright idea of swapping out the physics models and that is what we have here. I didn't know shooting a enemy player with a sniper rifle or a shotgun could be so amusing. Headshots send players almost head over heels, a shotgun at close range slams a person into a ground. The reactions are sometimes almost rediculous though. I once witnessed a CT get shot at close range with a XM1014, and he flew about 4 meters into the air. One headshot I dealth landed the enemy on his head, with one of his legs sticking straight into the air. A few quirks aside, I like it, its enjoyable and breaths new life into counter-strike source.
Review & Submission by Milkman
|
| Beretta M93R
|
 |
Official Score » 8.7 Member's Score » 9.1
Taking a detour from your normal smg, this M93r is an automatic pistol. Crazy as the concept seems it does indeed exist, and due to the inherit inaccuracy and high rate of fire you find with machine pistols, it acts just like a Mac10. What makes this gun so much fun to use are the crazy animations, the gun jumps everywhere as the slide blasts back and forth pumping out spent shells. Custom sounds accompany the animations and improve the quality of the release. World models are included, but scaled larger than they should be. I know this is so the gun fits properly in the hands of the user but it just looks a little strange.
Review & Submission by Milkman
|