August 30, 2006 (current release)
Bug fixes
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Fixed a crash caused by loading a custom map that has an associated .nav file but no "place names" in the navigation mesh
Fixed an issue with cl_minmodels swapping CT and T skins
Enemies can no longer be "radar spotted" through smoke clouds or while blind
The radar obeys HudRadar properties in the HudLayout file now
Your "self dot" in the radar now shows your view cone
The inset overview zoom level is no longer reset to default each round