QUOTE
Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
* Improved hitbox detection for player body parts that extend outside of the bounding box
* Fixed players being able to capture areas from farther away than intended
* Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
* Fixed bell sound playing on knife impacts
* Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
* Fixed several map exploits
* Fixed minimap cap areas showing the number of players present even if those players were on the owning team
* Fixed a case where user could crash the server with a client command
* Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
* Fixed an exploit that could be used to throw grenades farther than intended
* Fixed logging events kill_planter and kill_defuser showing incorrect data
* Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
* Fixed animation issue where player would not have an animation if they expended all ammo
* Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
Source Engine
* Fixed jittery animations while recording a demo file
SourceTV
* Added a convar "tv_transmitall" to transmit all entities (like HLTV)
* Fixed console messages forwarding for rcon
* Fixed spectator client crash during round restart
* Fixed flicking decal and smoke effects
* Fixed connection retry command
* Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
* Fixed missing entities due to wrong PVS culling
Day of Defeat: Source
* Improved hitbox detection for player body parts that extend outside of the bounding box
* Fixed players being able to capture areas from farther away than intended
* Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
* Fixed bell sound playing on knife impacts
* Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
* Fixed several map exploits
* Fixed minimap cap areas showing the number of players present even if those players were on the owning team
* Fixed a case where user could crash the server with a client command
* Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
* Fixed an exploit that could be used to throw grenades farther than intended
* Fixed logging events kill_planter and kill_defuser showing incorrect data
* Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
* Fixed animation issue where player would not have an animation if they expended all ammo
* Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
Source Engine
* Fixed jittery animations while recording a demo file
SourceTV
* Added a convar "tv_transmitall" to transmit all entities (like HLTV)
* Fixed console messages forwarding for rcon
* Fixed spectator client crash during round restart
* Fixed flicking decal and smoke effects
* Fixed connection retry command
* Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
* Fixed missing entities due to wrong PVS culling
Please update the front page
While you're at it, another skin would be nice. It's been the same for so long I forgot when the last update was.