QUOTE (KingTut @ Mar 25 2009, 11:59 AM)

I'm assuming the subscription fees will cover that.
Just think about it. Say I want to play ETW on Onlive. To run it at the claimed 720p/60FPS would require a PC costing what, $1000 at the least. Per person. And on the scale it aims to become, multiply that by tens of thousands. And think about all the power this rendering plant would consume, the heat it would generate... it's just not conceivable.
Add into that, these machines won't only be rendering the game, but encoding it and sending to you at 5Mbps streaming video at 60FPS, with surround sound. Perfectly possible, yes... but encoded in real-time? Ever tried to encode a video at that quality on a PC? It can take a long, long time, and forcing it to do it faster results in poor, poor, image quality. Yet, they claim their encoding process will introduce only 1ms of lag. To be frank, that is BULLSHIT. I'm not sure there's any current encoding/compression system on the planet that can manage even half that even with a supercomputer behind it.
And then there's the matter of lag and unreliability of telecommunications networks. Maybe, just maybe, if all the other conundrums were solved and this was running on a network, yes, it may be possible to have reasonably lag-free gameplay. But what happens if you're on the other side of the US, or better still, on another continent? Not noticeable my arse, that's an extra 100ms thanks to the laws of the universe, lag is not a limitation of software that can just be 'tweaked away' like they claim, it is a physical limitation.
TLDR: For this concept to be possible
as they are promising they pretty much will have had to have invented a system that put every expert on the planet in every field of video encoding, compression, 3D rendering, and telecommunications to shame. By a significant margin.