Elanzer
Sep 27 2008, 07:18 AM
Just making this seeming we don't have a topic yet.
New animated trailer released yesterday, first glimpse of the story:
http://www.gametrailers.com/player/40532.htmlLooking more forward to the soundtrack than the game right now.
WolfXI
Sep 27 2008, 07:41 AM
Listening to the animated trailer music, it indeed sounds good.
Elanzer
Oct 8 2008, 06:45 PM
Guns For Sale
Oct 8 2008, 09:12 PM
I think it stupid concept.
But nonetheless i will rent it just to try it.
KingTut
Oct 31 2008, 09:07 AM
Demo should be on XBLM and PSN either today or soonish.
Rifleman
Oct 31 2008, 04:03 PM
Downloading it now.
Elanzer
Nov 1 2008, 12:16 AM
Enjoyed verily. Gets the Elanzer golden seal of approval.
skyfire
Nov 1 2008, 12:17 AM
rental or buy seal of approval?
Elanzer
Nov 1 2008, 12:39 AM
I'm not sure... It's great and all but no doubt there's a limit to the replay value and story length of a game that consists totally of jumping around. I'm going to wait for reviews on length myself, but it's a definite must-play either way.
Crazy Asian
Nov 1 2008, 02:29 AM
I tried out the demo as well, it was pretty short, but fun
KingTut
Nov 1 2008, 07:29 AM
Good show, going to wait a couple days until it gets out of the gold exclusive and then get it. XBL does make you feel silly for partaking in it without paying money, doesn't it.
ninedice
Nov 1 2008, 03:11 PM
do want
looks different
KingTut
Nov 7 2008, 10:14 AM
Continuing the trend of disappointing launch trailers
http://www.gametrailers.com/player/42454.html
Rifleman
Nov 7 2008, 11:22 AM
Eh, there's already been good trailers and playing it myself it feels like a good game, I have no doubt it'll be good, even if the launch trailer is a bit poor. Though I'm not quite sure what makes it poor.
Some of the comments are stupid too.
QUOTE (STchar)
Dumbed down Assassins Creed.. Just sayin'I think there should be option for 3rd person
Yes, because Assassins Creed was really complicated and involving.
KingTut
Nov 16 2008, 07:50 PM
Game has been out, anyone buy/acquire?
I got the demo for 360 and have had a lot of fun with it. I will pick this up regardless because while it can be seen as "gimmicky" I feel that it is a unique title that I need to own.
Downloaded
Nov 16 2008, 07:55 PM
El's been busy with it. Meant to ask him what he thought.
The_Sorrow
Nov 16 2008, 08:03 PM
I'd rent this if a SINGLE RENTAL STORE AROUND ME CARRIED NEWLY RELEASED GAMES. Fucking Cockbuster ONLY has games from when the 360 first released.
Elanzer
Nov 16 2008, 08:32 PM
I rented it, wouldn't buy if I were you.
There's nothing in the full game you don't see in the demo, all the environments and gameplay stay very much the same. The main story is pretty weak, and can be completed within a single sitting of just 4-5 hours if you're even half good at it; it's probably one of the shortest games I've played.
There is a little replayability with time trial circuits taken from individual story mode maps, and even speedruns of entire chapters, and although fun (at least until it wears thin), frankly I can guarantee right now even if you're far better than me (and I'm good according to leaderboards) you'll barely be even to beat the minimum qualifying times on each map to complete the map and unlock new ones, let alone knock an extra 30 seconds off that you need to actually get a decent score and earn achievements. The qualifying times for the speedruns are a little easier as they story maps are linear instead of a freeform circuit so a lot of the pathfinding work is done for you, but the time pressures are still equally as difficult. You, like me and almost everyone else with the game, will be baffled as to how you're meant to get even the 'easy' times that are set for you to beat.
And one last thing, I have been getting very frustrated at parts. Certain maps have quite poor environment design that don't very clearly hint on where to go next, and it's especially bad in darker areas where the red highlights aren't visible at all, or later in the game when the red highlight hints become less and less common. Sometimes even when you know, it can be quite tricky and no doubt somewhere along the lines you'll have more than your fair share of failed moves over and over. It also puts you up against armed baddies a little too often for my liking, sometimes even making you outright fight them - which is unfair considering they have guns and X-ray AI.
It's not a bad game at all, just woefully short and shallow, and sometimes frustrating - Rent it if you can, but if you're expecting value for your money with a full purchase you'll be disappointed.
Downloaded
Nov 16 2008, 08:52 PM
I guess I'll finally download the demo tonight. Tut, considering the effort it takes to get a game over here I'd say don't do it. Get something a little more lucrative instead. I really want to borrow Far Cry 2 from a friend when he's done with it, that might be a possible purchase... But that's not on topic. In any case I think we now have discussion points for the next podcast

.
ninedice
Nov 16 2008, 09:29 PM
:\
potential wasted
KingTut
Nov 16 2008, 09:30 PM
Well by the time i get around to buying it , it will probably be half price anyway. And I wouldn't get my hopes up for Far Cry 2, the friend you mentioned is probably going to play it a while. Mass Effect on the other hand is currently on my shelf not being played..........
@ Elanzer :While your comments on the story disappoints me and the length of the game also degrades it somewhat.
QUOTE
they story maps are linear
Now this was written in context of the race mode. Are the story levels as linear ? The beauty of the Assassin's Creed element of parkour was that it was open world. If mirrors edge (while upping the parkour aspect) is a semi-linear run (as the demo was) I might just wait it out 'till its a bargain bin/preowned.
Also I enjoyed the idea of taking a break from the testosterone-fest that is 50+ % of the 360 catalouge. The aspect of disarming rather than exclusively using weapons was appealing to me. In the demo the 1 weapon you get your hands on (if you follow the linear path set out for you by the game) is very limited in its usage. The change of scene was what intially got me excited for the main game. If I'm setting the expectation bar a bit high (from your comments this seems to be the case) I will save my moneys for reliable quality games.
edit: just re-read this
QUOTE
sometimes even making you outright fight them
as I have stated before this is not something I wanted to do in this game unless as a last resort. Making me fight =/= last resort. How often does this type of event occur?
Downloaded
Nov 16 2008, 10:12 PM
Yeah, you're right. I should probably hit up GTA IV again. Still haven't freaking finished that. Amagad, so big.
Crazy Asian
Nov 16 2008, 11:09 PM
QUOTE (Downloaded @ Nov 16 2008, 02:12 PM)

Amagad, so big.
That's what she said.
Elanzer
Nov 16 2008, 11:59 PM
A good example of length is that the demo is 1 chapter, and there's 9 chapters in the full game. The other chapters are a little longer than the demo, sometimes even twice as long, but that's still pretty damn short. I wasn't kidding with the 4-6 hour estimate. Infact what's more horrifying is if you successfully speedrun all 9 chapters (achievable as long as you know the route and have had a practice run or two and don't slip up), technically you could blast through in under 2 hours.
QUOTE (KingTut @ Nov 16 2008, 09:30 PM)

Now this was written in context of the race mode. Are the story levels as linear ?
I was referring to story missions being linear, the demo level is a good example of about as open as they get, but the indoor bits are even less so. I say time trial maps are more open because it literally plonks you on a section of a map from the story mode chapters and gives you preset checkpoints from place to place dotted around the area. You may be confined to only a few rooftops, but it lets you determine your own little routes and features no red object hints. A good example of a time trial map is the training map from the demo - remove Celeste guiding you and instead dot her route around the map with checkpoints - that's an actual route from the game.
QUOTE (KingTut @ Nov 16 2008, 09:30 PM)

Making me fight =/= last resort. How often does this type of event occur?
It's only forced 3 or 4 times throughout the 9 chapters, but ontop of that there's probably another 3 or 4 occasions where you're not forced but pretty much have to as proceeding is made tricky otherwise. It's usually not that difficult taking care of them and sometimes fighting is fun (one or two occasions involving a whole SWAT team excluded), but it can be an annoyance because of their constant awareness of where you are and therefore their ability to flank any cover you're taking in seconds, especially on harder difficulties where you have enough problems trying to get up close to them unharmed as it is.
Guns For Sale
Nov 18 2008, 12:44 PM
This a game that looked great as a concept, and turned out to be shitty.
Really? A game all about "Free running"
Elanzer
Nov 18 2008, 01:07 PM
It's not shitty, it's just short.
Don't act disappointed, I pretty much told you it'd be the case beforehand:
QUOTE (Elanzer @ Nov 1 2008, 12:39 AM)

I'm not sure... It's great and all but no doubt there's a limit to the replay value and story length of a game that consists totally of jumping around.
Rifleman
Nov 19 2008, 08:31 AM
Not to be critical, it is short but then what game isn't these days? On my third replay now so there must be some replayability to it it, trying to get 3 stars on the time trials is also damn hard. Also the demo is the prologue and there are 9 chapters after that.
Crazy Asian
Nov 19 2008, 08:33 AM
around 8 hours seems to be the norm these days, yeah.
Rifleman
Nov 19 2008, 08:37 AM
Indeed, I've not actually been able to bring myself to play Assassins Creed after about an hour though, DMC4 for that matter too.
Elanzer
Nov 19 2008, 09:45 AM
QUOTE (Rifleman @ Nov 19 2008, 08:31 AM)

Not to be critical, it is short but then what game isn't these days?
Sure, but there's a difference between 'I completed it in a day of solid playing' type short, and 'I completed it before lunch' type VERY SHORT.
And DMC4 is a pile of piss.
Rifleman
Nov 20 2008, 06:40 AM
QUOTE (Elanzer @ Nov 19 2008, 09:45 AM)

Sure, but there's a difference between 'I completed it in a day of solid playing' type short, and 'I completed it before lunch' type VERY SHORT.
Eh, I played it a lot over two days, it's not like you'll do your first run through and complete it in 2 hours.
Elanzer
Nov 20 2008, 11:17 AM
Eh, who said 2 hours?
It's more like 5 for a first playthrough of an average player, maybe 6 if they get stuck/hunt bags. Considering most people believe the average action game length of 8-10 hours is short, and Mirror's Edge is around half that, like it or not that does put it firmly in the 'very short' category.
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